On Mon, 14 Apr 2008 00:13:56 -0700 (PDT), v4vijayakumar <[EMAIL PROTECTED]> wrote:
>In computer based, two player, board games, how to make computer play? >Are there any formal ways to _teach_ computer, to choose best possible >move? > >I know this is kind of off-topic here. Please redirect me, if there >are more appropriate newsgroup. > >Many thanks. Sargon: A Computer Chess Program (Paperback) by Dan Spracklen (Author), Kathe Spracklen (Author) Search Amazon with that title. Its available for under $20. The Spracklen's book provides a concrete structure and model for a computer program which attempts to look ahead, evaluating alternative moves. Unlike AI texts which obfuscate through abstraction, theirs is quite clear even if you don't know Z80 assembly language. By reading their book (studying it might be a better phrase) I came to understand the complexity and immensity of the task. Good luck. John -- http://mail.python.org/mailman/listinfo/python-list