On Mon, 21 Mar 2005 10:13:36 GMT [EMAIL PROTECTED] (Bengt Richter) wrote: > On 20 Mar 2005 09:03:25 -0800, "Jim" <[EMAIL PROTECTED]> wrote: > > >Hello, > > > >I'd like to emit beeps. The twists are that (1) I hope to have control > >over the frequency of the beeps and their duration and (2) I'd like the > >solution to be portable across Linux, Windows, and OS X. > > > >I've done some searching of this group and the solutions that people > >have offered in the past seem not to satisfy both points. For instance, > >that I can tell, "\a" or curses.beep() doesn't give you control over > >the frequency or duration. I also looked at wxWindows but there were > >warnings about the MMedia module ("status is unclear") that made me > >leery. > > > for windows, I think it's > http://docs.python.org/lib/module-winsound.html > but I don't know if there's a corresponding *nix module. > Or maybe you can make one just writing to some /dev/somethingorother, > and conditionally set up the appropriate thing for limited > platform-appropriateness if not independence. > > Regards, > Bengt Richter > -- > http://mail.python.org/mailman/listinfo/python-list
You could generate sine tones quite easily. see e.g. http://www.onlamp.com/pub/a/python/2001/01/31/numerically.html, which you save in an array or list. What you have then is the amplitude for sound frames, which is just what is stored in a sound file(and played). For audio of 11025Hz that would be 11025 frames(values) per second. I don't know about other sound devices, but ossaudiodev accepts these more or less directly. At least array.array can then pack those values into strings. Those you could then save to sound files with the wave module. Playing you could do with for example tkSnack, which is cross-platform. (haven't tried though) good luck, Niklas -- http://mail.python.org/mailman/listinfo/python-list