Kalibr <[EMAIL PROTECTED]> writes: > what I want to do is have, say 5 users in a game, so I'd have to > spawn 5 objects. I can't do that because I have'nt hardcoded any > object names for them.
Python's built-in mapping type 'dict' is a good fit for this. Given: * a 'User' class that is initialised with the user's name * some way of getting a sequence of names (that you haven't told us yet), that I'll bind here to the name 'sequence_of_names' You can then write:: game_users = {} for name in sequence_of_names: game_users[name] = User(name) This will result in 'game_users' bound to a dict with names mapping to separate instances of the 'User' type. These instances can each be addressed by name from the 'game_users' mapping as 'game_users["Fred"]', etc. -- \ "Pinky, are you pondering what I'm pondering?" "Well, I think | `\ so, Brain, but do I really need two tongues?" -- _Pinky and | _o__) The Brain_ | Ben Finney -- http://mail.python.org/mailman/listinfo/python-list