The Pyglet library has all the functionality of pygame, but is smaller
and much more self-contained. Pygame requires SDL, pyglet only OpenGL.
On Jul 15, 2008, at 6:26 AM, Uwe Schmitt wrote:
On 15 Jul., 12:14, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
Kay Schluehr wrote:
On 15 Jul., 11:51, Thomas Troeger <[EMAIL PROTECTED]>
wrote:
I've really looked at a lot of places but haven't found a suitable
solutions yet, so I'm asking here in hope that someone has
experience
with that topic.
Which solutions did you rule out?
- Python + Qt, because it's definitely overkill for my plans. I only
need simple graphics and some sound, no widgets. Basically I'm
looking
for something really lightweight that has methods for drawing graphic
primitives and renders fonts -- no complicated widgets, windows,
scrollbars and the like. And, for example, the Qt library is a real
heavyweight with approx. 10 MB for qt-3.3.8 alone.
- The same holds for cairo/pango, I've written a test program (in
C, I
must say) that has dynamic links to 10 libraries that are all like
250kb
in size. That's a lot for a small embedded device.
Did you try pygame ? I think it has a small footprint.
Greetings, Uwe
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