[EMAIL PROTECTED] wrote:

>On Sep 23, 4:16 pm, [EMAIL PROTECTED] wrote:
>> On Sep 22, 11:24 pm, Tim Roberts <[EMAIL PROTECTED]> wrote:
>> > [EMAIL PROTECTED] wrote:
>> > >On Sep 19, 6:42 pm, [EMAIL PROTECTED] wrote:
>> > >> On Sep 19, 1:24 am, Tim Roberts <[EMAIL PROTECTED]> wrote:
>>
>> > >> > [EMAIL PROTECTED] wrote:
>>
>> > >> > >I tried curses.setsyx(2,3) in my script and it doesn't move the 
>> > >> > >curses
>> > >> > >cursor. Any alternatives/solutions?
>>...
>> > >> I added it and it still doesn't work. This is what I'm doing when I
>> > >> want to display the cursor and prepare it for input at 2,3:
>>
>> > >> curses.echo()
>> > >> curses.curs_set(1)
>> > >> curses.setsyx(2,3)
>> > >> curses.doupdate()
>>
>> > >Any idea what's wrong?
>>
>> http://pastebin.com/m6413db1
>>
>> Run that and press 'n' key. It is supposed to move the cursor to 2,3
>> and it doesn't.

Of course it does.  It moves the cursor, then does an update, then
immediately calls draw.game, which redraws the screen and moves the cursor.
If you want curses.setsyx (or the equivalent and more mnemonic scr.move) to
leave the cursor somewhere, you can't draw more text afterward.
-- 
Tim Roberts, [EMAIL PROTECTED]
Providenza & Boekelheide, Inc.
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