On Dec 8, 11:23 am, [EMAIL PROTECTED] wrote: > Does pyglet use PyOpenGL as its OpenGL wrapper? If not, any idea why? > Seems like it would be a fairly substantial duplication of effort.
Taken from: http://groups.google.com/group/pyglet-users/msg/832b15389fccd28d >> IIRC pyglet tries to minimize dependencies, so PyOpenGL won't be >> used. However, pyglet's wrapping of OpenGL isn't meant to be >> complete; it's only what pyglet itself uses. You'll need to use >> PyOpenGL for the rest. > That was more or less the original plan. pyglet wraps OpenGL at the > lowest level, so it only provides glVertex3f, glVertex2d, etc., > whereas PyOpenGL also provides polymorphic functions such as glVertex. [...] > pyglet provides all of the error-checking functionalities that > PyOpenGL does (though these can be disabled for performance). At > last check, pyglet was significantly faster than PyOpenGL 3, but > slower than PyOpenGL 2. -- http://mail.python.org/mailman/listinfo/python-list