> .strip() returns a copy of the string without leading and ending
whitespaces (inlcuding newlines, tabs etc).
Ahh. I had removed it because it didn't seem to do anything, but I've
readded it.
And I understand your dictionary stuff correctly now, I think, and I
worked it in. Currently, I have:
import random
def safeint(prompt="y"):
while True:
x = input(prompt)
try:
x = int(x)
except ValueError:
print("BAD INPUT!")
else:
break
return x
def safestr(prompt="y"):
while True:
x = input(prompt)
try:
x = str(x)
except ValueError:
print("BAD INPUT!")
else:
break
return x
def customrange(game, lowunsafe=True):
game['defrang'] = False #Keeps setup from changing range to
defaults
while lowunsafe: #makes sure that the low number is positive
picklow = safeint(prompt="PLEASE PICK THE LOW NUMBER: ")
if picklow < 0:
print("LOW NUMBER MUST BE POSITIVE")
else:
lowunsafe = False
pickhigh = safeint(prompt="PLEASE PICK THE HIGH NUMBER: ")
if pickhigh - picklow <= 2: #see setup().
print("HIGH MUST BE AT LEAST THREE GREATER THAN LOW")
else:
game['minr'], game['maxr'] = picklow, pickhigh
print("RANGE IS [%s-%s]!" % (game['minr'], game['maxr']))
def wantcustom(game, unsure=True):
#Allows user to decide their own range for guessing.
while unsure:
tryrange = safestr(prompt=\
"WOULD YOU LIKE TO CREATE A CUSTOM RANGE?
"\
+"Y/N: ")
if tryrange.strip().lower() == "n":
game['minr'], game['maxr'] = 1, 99 #Default range. see
setup
unsure = False
elif tryrange.strip().lower() == "y":
customrange(game)
unsure = False
else:
print("INVALID INPUT")
def samesettings(game, unsure=True):
while unsure:
keepset = safestr(prompt="USE SAME SETTINGS? Y/N: ")
if keepset.strip().lower() == "y":
game['minr'], game['maxr'] = 1, 99 #Default range. see
setup
unsure = False
elif keepset.strip().lower() == "n":
wantcustom(game)
numplayers(game)
unsure = False
else:
print("INVALID INPUT")
def setup(game):
#minr, maxr make minimum and maximum. Can be adjusted.
#Make sure that maxr - minr is at least 3.
#1 or less would be impossible. 2 would only have one guess for
victory
#The first would be unplayable, the second would play itself
if game['maxr'] - game['minr'] <= 2:
raise ValueError("INVALID RANGE!") #If this fails, check line
43
game['gcount'] = 0 #Reset guess count
game['target'] = random.randint(game['minr'], game['maxr'])
def playerswitch(game):
#Player Switch
#if player's a witch: burn(her)
if game['player'] is game['player1']:
game['player'] = game['player2']
else:
game['player'] = game['player1']
def youwin(game):
if game['pnum'] == 1:
print("CONGRATULATIONS! IT TOOK YOU %s GUESSES" % game
['gcount'])
else:
game['player']['score'] += 1
end = "CONGRATULATIONS %s! SCORE -- P1:%s P2:%s"
print(end % (game['player']['name'],\
game['player1']['score'], game['player2']['score']))
def playagain(game, unsure=True):
while unsure:
playover = safestr(prompt="PLAY AGAIN? Y/N: ")
if playover.strip().lower() == "y":
game['play'] = True
samesettings(game)
setup(game)
unsure = False
elif playover.strip().lower() == "n":
print("GOOD BYE. PLAY AGAIN SOON!")
game['play'] = False
unsure = False
else:
print("INVALID INPUT")
def autofinish(game):
if game['maxr'] - game['minr'] == 2:
print("...ONLY ONE OPTION LEFT!")
youwin(game)
playagain(game)
def numplayers(game, unsafe=True):
while unsafe:
num = safeint(prompt="1 OR 2 PLAYERS?\n> ")
if num == 1 or 2: #ONLY allow 1 or 2P.
unsafe = False
else:
print("INVALID INPUT")
game['pnum'] = num
def guesses(game, unsafe=True):
while unsafe:
guess = safeint(prompt="[%s-%s]%s>> " % \
#Shows range
(game['minr'], game['maxr'],\
#And which player's turn
game['player']['name']))
if guess >= game['maxr']:
print("NUMBER MUST BE IN RANGE")
guesses(game)
guesscheck(game)
elif guess <= game['minr']:
print("NUMBER MUST BE IN RANGE")
guesses(game)
guesscheck(game)
else:
unsafe = False
game['guess'] = guess
def guesscheck(game):
if game['guess'] == game['target']:
if game['pnum'] == 1:
game['gcount'] += 1
youwin(game)
playagain(game)
elif game['guess'] > game['target']:
print("TOO HIGH")
if game['pnum'] == 1:
game['gcount'] += 1
game['maxr'] = game['guess']
else:
print("TOO LOW")
if game['pnum'] == 1:
game['gcount'] += 1
game['minr'] = game['guess']
def guessing(game):
guesses(game)
guesscheck(game)
if game['pnum'] == 2:
playerswitch(game)
autofinish(game)
def main(game=None):
player1, player2 = dict(name="P1",score=0), dict
(name="P2",score=0)
if game is None:
game = dict(
player1 = player1,
player2 = player2,
player = player1,
play = True
)
print("WELCOME TO THE SUPER NUMBER GUESSING GAME!")
wantcustom(game)
numplayers(game)
setup(game)
while game['play'] is True:
guessing(game)
if __name__ == "__main__":
main()
>rewrite it once again using objects instead of dicts ?
I'd need to find out how those work, and I have a list of python stuff
to read piling up anyway... That said, I think for something like
that, something that's not a major flaw, I'd prefer to make something
else, and maybe work on this again later on. There is only so much
guessing numbers one person can take.
--
http://mail.python.org/mailman/listinfo/python-list