Hi everyone, New guy here. I'm trying to figure out sockets in order to one day do a multiplayer game. Here's my problem: even the simplest examples don't work on my computer:
A simple server: from socket import * myHost = '' myPort = 21500 s = socket(AF_INET, SOCK_STREAM) # create a TCP socket s.bind((myHost, myPort)) # bind it to the server port s.listen(5) # allow 5 simultaneous connections while True: connection, address = s.accept() while True: data = connection.recv(1024) if data: connection.send('echo -> ' + data) else: break connection.close() # close socket And a simple client: import sys from socket import * serverHost = 'localhost' # servername is localhost serverPort = 21500 # use arbitrary port > 1024 s = socket(AF_INET, SOCK_STREAM) # create a TCP socket s.connect((serverHost, serverPort)) # connect to server on the port s.send('Hello world') # send the data data = s.recv(1024) # receive up to 1K bytes print(data) If I run testserver.py via the cmd prompt in Windows XP and then the testclient.py program, I get the following error: Traceback (most recent call last): File "C:\Python30\testclient.py", line 12, in <module> s.send('Hello world') # send the data TypeError: send() argument 1 must be string or buffer, not str This happens in 2.6 or 3.0 and with different example client & server programs from the web. What am I missing? Thanks, John R. -- http://mail.python.org/mailman/listinfo/python-list