On Jan 29, 8:54 pm, Jean-Paul Calderone <exar...@divmod.com> wrote:
> On Thu, 29 Jan 2009 08:38:43 -0800 (PST), markobrie...@gmail.com wrote:
> >G'day
>
> >I'm currently usingsocketserverto build a simple XMLSocket (an XML
> >based protocol used for communication between flash and the outside
> >world) server. I've got flash establishing a connection, sending a
> >request and my python server responding. However at this point
> >socketserverterminates the connection. Which is bad, since i need a
> >persistentconnection so i can push data from the server to the client
> >without the overhead of polling.
>
> If you don't want the connection to close, then don't let the request
> complete.  SocketServerimplements logic for single request/response
> per connection.  You can change this by making your requests take a
> really long time (until you're done with the connection) or you can
> override the behavior which closes the connection after a response.
>
> Or you could use the socket module, on which theSocketServermodule is
> based.  Or you could use Twisted, another higher-level package built on
> the socket module (mostly).  Actually, I recommend Twisted, since it will
> mostly isolate you from boring low-level details and let you implement
> whatever high-level behavior you're after (I know that a bunch of people
> have used it to communicate with Flash, for example).
>
> Jean-Paul

Hi,

Jean-Paul has something like this in mind (I think):

class Foobar(BaseRequestHandler):
  def handle(self):
    self.data = None
    while self.data != 'QUIT':
      self.data = self.request.recv(1024).strip().upper()
      if self.data == '':
        sleep(1)
      else:
        self.request.send(self.data)

This will keep a persistent connection, only closing on 'quit' being
received.  I'm sure it's not the best way, but it certainly works.

Cheers,
-Blake
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