On 16 fev, 20:41, bearophileh...@lycos.com wrote: > Jayson Santos: > > > Here is the new code using your changeshttp://pastebin.com/m6dfe619d > > And here is the profilerhttp://pastebin.com/m74d282b8 > > I have suggested you to profile the program mostly for pedagogical > purposes, it's often a good thing to do if you want to speed up a > program. But now it's your job to read the output of the profiler and > try to find where the performance problems are. The profiler output > will be simpler for you to read if you sort lines according to > something better than method name (something like the time used by > functions sounds better) and you tell the profiler to show only the > first few lines. > > But a profiler isn't enough, you also need to use the brain. Your code > looks a bit too much OOP :-) So in Java your code may run fast enough, > but in Python it may be too much slow. > The suggestions by Terry are good if you want to speed up your code > signifiantly. Creating a very large amount of objects inside inner > loops a slow thing in Java too, not just in Python. Generally to > create an object you need to allocate memory. Try to write your program > (s) avoiding all or most memory allocations inside the inner loops, > and you will see a big improvement in running speed. > > Bye, > bearophile
Hello bearophile, Thank you for all, I'm reviewing all my code. Do I need use some patters or others progamming conventions ? I tried PIL and PyGame source however they are in C and I can't understand read and draw functions. Do you know a python-only image library ? Best Regards Jayson -- http://mail.python.org/mailman/listinfo/python-list