On Apr 2, 10:12 am, Miguel Prada <miguel.regis...@gmail.com> wrote: > I don't know if this might be causing your problem, but most socket > implementations use quite a big buffer for incoming data by default. I > had a lot of trouble with another real-time networked application > until I realised this. Reducing this buffer to the minimum helped a > lot in my case. Also, I would strongly recommend using UDP instead of > TCP. > > BTW, does anyone know if any good bibliography about real-time > networked games, or real-time networked general applications?
I switched to UDP. My average round-trip time is at 50 trips/sec, but my worst round-trip time is still in the 10-20 range. I also tried buffer sizes of 2**8 and 2**12, with about the same results. So, UDP might free up some processor time, but it still leaves me with the problem of retroactive model updates. -- http://mail.python.org/mailman/listinfo/python-list