I am using pygame and OpenGL. How do I make a gamepad able to move the camera to a side of a cube on screen.
Here is the code for keyboard use: import pygame from pygame.locals import * import sys from OpenGLLibrary import * pygame.init() Screen = (800,600) Window = glLibWindow(Screen,caption="Camera Test") View3D = glLibView3D((0,0,Screen[0],Screen[1]),45) View3D.set_view() Camera = glLibCamera([0,0.5,6],[0,0,0]) glLibColorMaterial(True) drawing = 0 Objects = [glLibObjCube(),glLibObjTeapot(),glLibObjSphere (64),glLibObjCylinder(0.5,1.0,64),glLibObjCone(0.5,1.8,64)] while True: key = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key == K_ESCAPE: pygame.quit() sys.exit() if event.key == K_RETURN: drawing += 1 if drawing == 5: drawing = 0 if event.key == K_1: glLibColor((255,255,255)) if event.key == K_2: glLibColor((255,0,0)) if event.key == K_3: glLibColor((255,128,0)) if event.key == K_4: glLibColor((255,255,0)) if event.key == K_5: glLibColor((0,255,0)) if event.key == K_6: glLibColor((0,0,255)) if event.key == K_7: glLibColor((128,0,255)) if key[K_LEFT]: Camera.set_target_pos([-6,0.5,0]) elif key[K_RIGHT]: Camera.set_target_pos([6,0.5,0]) elif key[K_UP]: Camera.set_target_pos([0,6,2]) elif key[K_DOWN]: Camera.set_target_pos([0,-6,2]) else: Camera.set_target_pos([0,0.5,6]) Camera.update() Window.clear() Camera.set_camera() Objects[drawing].draw() Window.flip() How do I change it so that a gampad can move the camera in the same way. (Ignore the colour changing code) Thanks, Dexter (DC16) BTW the code was originally by someone else. -- http://mail.python.org/mailman/listinfo/python-list