På Fri, 05 Jun 2009 08:07:39 +0200, skrev Xah Lee <xah...@gmail.com>:

On Jun 3, 11:50 pm, Xah Lee <xah...@gmail.com> wrote:

The point in these short examples is not about software bugs or
problems. It illustrates, how seemingly trivial problems, such as
networking, transferring files, running a app on Mac or Windwos,
upgrading a app, often involves a lot subtle complexities. For mom and
pop users, it simply stop them dead. For a senior industrial
programer, it means some conceptually 10-minutes task often ends up in
hours of tedium.

What on earth gave you the idea that this is a trivial problem?
Networks have been researched and improved for the last 40 years!
It is a marvel of modern engineering that they work as well as they do.


In some “theoretical” sense, all these problems are non-problems. But
in practice, these are real, non-trivial problems. These are
complexities that forms a major, multi-discipline, almost unexplored
area of software research.

Again, it is it not a trivial problem theoretically.
Unexplored? What world are you on?

I'm trying to think of a name that
categorize this issue. I think it is a mix of software interface,
version control, release control, formal software specification,
automated upgrade system, etc. The ultimate scenario is that, if one
needs to transfer files from one machine to another, one really should
just press a button and expect everything to work. Software upgrade
should be all automatic behind the scenes, to the degree that users
really don't need fucking to know what so-called “version” of software
he is using.


Actually they mostly are. At least on my machine. (I use Windows XP and Ubuntu Linux.)

Today, with so-called “exponential” scientific progress, and software
has progress tremendously too. In our context, that means there are a
huge proliferation of protocols and standards. For example, unicode,
gazillion networking related protocols, version control systems,
automatic update technologies, all comes into play here. However, in
terms of the above visionary ideal, these are only the beginning.
There needs to be more protocols, standards, specifications, and more
strict ones, and unified ones, for the ideal scenario to take place.


No, there are already to many protocols and the ideas of how a network infrastructure should be built are mostly in place. I think we would benefit from "cleaning up" the existing interface. That is by removing redundancy.

What does need further research is distributed processing. Again this is a highly complex problem and a lot of work has been put into trying to make simpler and more manageable interfaces and protocol's. See for example the languages Erlang and Oz to get an idea.

---------------------
John Thingstad
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