On 2009-06-09 19:27, Mensanator wrote:
On Jun 9, 6:12 pm, Robert Kern<robert.k...@gmail.com>  wrote:
On 2009-06-09 18:05, Mensanator wrote:





On Jun 9, 4:33 pm, Esmail<ebo...@hotmail.com>    wrote:
Hi,
random.random() will generate a random value in the range [0, 1).
Is there an easy way to generate random values in the range [0, 1]?
I.e., including 1?
I am implementing an algorithm and want to stay as true to the
original design specifications as possible though I suppose the
difference between the two max values might be minimal.
Thanks,
Esmail
ps: I'm confused by the docs for uniform():
random.uniform(a, b)
       Return a random floating point number N such that a<= N<= b for a<= b
That's wrong. Where did you get it?
http://docs.python.org/library/random

Ok, but the 2.6.1 docs say

random.uniform(a, b)
Return a random floating point number N such that a<= N<  b
for a<= b and b<= N<  a for b<  a.

Is that a new feature of 2.6.2?

As already pointed out, it's not really a new feature of the method, but rather a fix for the buggy documentation. Because of floating point arithmetic, one cannot guarantee that a+(b-a)*u is strictly in [a,b) even though u is strictly in [0,1).

--
Robert Kern

"I have come to believe that the whole world is an enigma, a harmless enigma
 that is made terrible by our own mad attempt to interpret it as though it had
 an underlying truth."
  -- Umberto Eco

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