On Sun, Sep 13, 2009 at 2:29 PM, Ryniek90 <rynie...@gmail.com> wrote:

>
> >
> > azrael wrote:
> >
> >> Has anyone any exipience with python and 3d.
> >>
> >> I mean, is there a module to deal with popular 3d formats like 3ds, or
> >> vrml. is it possible to import into python opengl models and then use
> >> it in application for GUI purposes like through WX. I know that WX
> >> supports OpenGL but how to import models from file.
> >>
> >>
> > http://www.vrplumber.com/py3d.py
> >
> > There's a few older projects to load 3DS files, but I don't think any of
> > them is currently PyOpenGL 3.x compatible.  OpenGLContext loads VRML97
> > files (with SimpleParse installed).  Pyglet, OpenGLContext and Ian
> > Mallet's game engine all load .obj models (I believe Ian's engine is the
> > most advanced there).  Pivy should load VRML files as well, and has a
> > very powerful engine (COIN) under the covers (OpenGLContext is more of a
> > demo/testing system).  The big engines (Ogre, Soya, OpenSceneGraph,
> > Crystal Space, etc) should all have content loaders, though I haven't
> > played with them enough to be able to say what formats they support.
> >
> > HTH,
> > Mike
> >
> >
>
> Maybe check out:
>
> - Panda3D ( http://www.panda3d.org/ ),
> - PyGame ( http://www.pygame.org/news.html ),
> - PyKyra ( http://www.alobbs.com/pykyra ),
> - PyOpenGL ( http://pyopengl.sourceforge.net/ ),
>
> or
>
> Blender ( http://www.blender.org/ ).
>
> All above deserve attention.
> --
> http://mail.python.org/mailman/listinfo/python-list



Also worth mentioning:

- The Python Computer Graphics Kit ( http://cgkit.sourceforge.net )

Cheers
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