On Sun, Sep 13, 2009 at 2:29 PM, Ryniek90 <rynie...@gmail.com> wrote:
> > > > > azrael wrote: > > > >> Has anyone any exipience with python and 3d. > >> > >> I mean, is there a module to deal with popular 3d formats like 3ds, or > >> vrml. is it possible to import into python opengl models and then use > >> it in application for GUI purposes like through WX. I know that WX > >> supports OpenGL but how to import models from file. > >> > >> > > http://www.vrplumber.com/py3d.py > > > > There's a few older projects to load 3DS files, but I don't think any of > > them is currently PyOpenGL 3.x compatible. OpenGLContext loads VRML97 > > files (with SimpleParse installed). Pyglet, OpenGLContext and Ian > > Mallet's game engine all load .obj models (I believe Ian's engine is the > > most advanced there). Pivy should load VRML files as well, and has a > > very powerful engine (COIN) under the covers (OpenGLContext is more of a > > demo/testing system). The big engines (Ogre, Soya, OpenSceneGraph, > > Crystal Space, etc) should all have content loaders, though I haven't > > played with them enough to be able to say what formats they support. > > > > HTH, > > Mike > > > > > > Maybe check out: > > - Panda3D ( http://www.panda3d.org/ ), > - PyGame ( http://www.pygame.org/news.html ), > - PyKyra ( http://www.alobbs.com/pykyra ), > - PyOpenGL ( http://pyopengl.sourceforge.net/ ), > > or > > Blender ( http://www.blender.org/ ). > > All above deserve attention. > -- > http://mail.python.org/mailman/listinfo/python-list Also worth mentioning: - The Python Computer Graphics Kit ( http://cgkit.sourceforge.net ) Cheers
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