Grant Edwards wrote:
MacOS applications made the same mistake on the 68K.
And and awful lot of the Amiga software, with the same 24/32 bit CPU. I did it too, every pointer came with 8 free bits so why not use them?
It wasn't the decades-long global debacle that was the MS-DOS memory model, but it did cause problems when CPUs came out that implemented those address lines and RAM became cheap enough that people needed to use them.
I suppose that's the reason many games didn't work on the 68020+ -- http://mail.python.org/mailman/listinfo/python-list