Grant Edwards wrote:

MacOS applications made the same mistake on the 68K.

And and awful lot of the Amiga software, with the same 24/32 bit CPU.

I did it too, every pointer came with 8 free bits so why not use them?


It wasn't the decades-long global debacle that was the MS-DOS
memory model, but it did cause problems when CPUs came out that
implemented those address lines and RAM became cheap enough
that people needed to use them.

I suppose that's the reason many games didn't work on the 68020+

--
http://mail.python.org/mailman/listinfo/python-list

Reply via email to