hi there. i installed python2.3-opengl, then i tried one of those demos:
---- #!/usr/bin/python2.3 # This is statement is required by the build system to query build info if __name__ == '__build__': raise Exception import sys from OpenGL.GL import * from OpenGL.GLE import * from OpenGL.GLUT import * class GLE_demo: def __init__(self): # initial mouse position self.lastx = 121 self.lasty = 121 # set the display mode and create the window glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) glutCreateWindow("GLE demo") # setup the callbacks glutDisplayFunc(self.on_display) glutMotionFunc(self.on_motion) glutReshapeFunc(self.on_reshape) # glClearDepth(1.0) glEnable(GL_DEPTH_TEST) glClearColor(0.0, 0.0, 0.0, 0.0) glShadeModel(GL_SMOOTH) glMatrixMode(GL_MODELVIEW) # initialize lighting */ glLightfv(GL_LIGHT0, GL_POSITION, (40.0, 40, 100.0, 0.0)) glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.99, 0.99, 0.99, 1.0)) glEnable(GL_LIGHT0) glLightfv(GL_LIGHT1, GL_POSITION, (-40.0, 40, 100.0, 0.0)) glLightfv(GL_LIGHT1, GL_DIFFUSE, (0.99, 0.99, 0.99, 1.0)) glEnable(GL_LIGHT1) glEnable(GL_LIGHTING) glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE) glEnable(GL_COLOR_MATERIAL) def on_motion(self, x, y): # store the mouse coordinate self.lastx = x self.lasty = y # redisplay glutPostRedisplay() def on_reshape(self, width, height): # setup the viewport glViewport(0, 0, width, height) # setup the projection matrix glMatrixMode(GL_PROJECTION) glLoadIdentity() # calculate left/right and top/bottom clipping planes based the smallest square viewport a = 9.0/min(width, height) clipping_planes = (a*width, a*height) # setup the projection glFrustum(-clipping_planes[0], clipping_planes[0], -clipping_pla nes[1], clipping_planes[1], 50.0, 150.0) def on_display(self): # clear the buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Set up the model view matrix glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, 0.0, -80.0) glRotatef(self.lastx, 0.0, 1.0, 0.0) glRotatef(self.lasty, 1.0, 0.0, 0.0) # a nice pale lime green glColor3f(0.6, 0.8, 0.3) # set the join styles for GLE gleSetJoinStyle(TUBE_NORM_EDGE | TUBE_JN_ANGLE | TUBE_JN_CAP) gleHelicoid(1.0, 6.0, 2.0, -3.0, 4.0, None, None, 0.0, 1080.0) # swap the buffer glutSwapBuffers() if __name__ == '__main__': # initialize GLUT glutInit(sys.argv) # create the demo window GLE_demo() # enter the event loop glutMainLoop () ---- (sorry for some line breaks, some day i'll repair my newsreader) but when i try to run it: $ python GLE.py freeglut (GLE.py): OpenGL GLX extension not supported by display ':0.0' what's up? what's missing? i use a standard debian installation. thanks for your attention bye max -- http://mail.python.org/mailman/listinfo/python-list