On 3/21/2010 3:23 AM, Ren Wenshan wrote:
Hello, every pythoner.

Firstly, I want to mention that English is my second language, so
maybe there are some sentences which makes you confused, sorry.

I have been learning Panda3D, an open source 3D engine, these days.
Now, I'm trying to write a small game for fun and practice. However,
I've ran into a problem.

I want to make some speical effects and there is my code:

def ventose(self):

     global potato_HP

     if potato_HP[0] == 1 and potato_HP[1] == 0:
     if random()>  .30:
         self.filters.setCartoonInk(separation = 0.8)
         self.robotVincent.resetHead.start()
         self.decreaseVincentHP()
             Wait(3)
             self.fliters.delCartoonInk()

However, it doesn't work, the CartoonInk effect will never been shown
in my game and I don't want my game to wait three seconds, what I need
is to keep the effect for a period of time while the game run as well.

The generic answer is to turn CartoonInk on and set a timed event for now+ 3 secs to turn it off. You will have to understand how to interact with the Panda event loop. For a more specific answer, follow Donn's advice -- Panda forum. I know there was one when I looked at Panda a year ago.

Besides that, I also want to show a counting back like "3", then "2",
then "1", finally "Go".

Ok, instead to events set 1 sec in future.

Terry Jan Reedy

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