On 2005-05-20, J. W. McCall <[EMAIL PROTECTED]> wrote: > I'm not sure if this is off-topic, since it doesn't deal with Python > itself, but here goes: > > I'm messing around with writing a simple "game" where the player (a > crudely drawn smiley face) moves by rotating and moving back or forward > (think Resident Evil, but from an always-above view). After much > hacking, I have it working where left and right rotate the player sprite > and up always moves the sprite whichever direction it's facing, while > down is reverse. I'm using pygame.transform.RotoZoom(). > > My problem is that it doesn't rotate smoothly. When it rotates, the > corners of the image (just a plain white background) look like they're > hitting some barrier and making it move around. Think of an empty box > turned diagonally (so that it looks like a diamond, with its open end > facing you), and a cube in that box being turned while it's resting in > the bottom corner. I want it to rotate smoothly around its center, it's > it's not doing that. > > I'm guessing that it has something to do with me not setting up a Rect > right, but I'm not sure. Maybe this is a limitation of Rotozoom/Rotate? > > Any advice would be greatly appreciated. And yes, I'm a rank PyGame newbie. >
You might want to try pygsear: http://www.nongnu.org/pygsear/ It has a RotatedImage class which takes care of rotating things for you. See the examples roti.py and wings.py for some use of rotated image sprites. -- http://mail.python.org/mailman/listinfo/python-list