Gregory Ewing <greg.ew...@canterbury.ac.nz> writes: >> These days I think the GC pause issue is overrated except for real-time >> control applications. > > Also for games, which are a fairly common application > these days. Even a few milliseconds can be too long when > you're trying to achieve smooth animation.
The usual hack with games is you do a major gc when the user advances between game levels. You can do minor gc's during the screen refresh interval. > I'd be disappointed if CPython ditched refcounting and > then became unsuitable for real-time games as a result. Refcounting is susceptable to the same pauses for reasons already discussed. -- http://mail.python.org/mailman/listinfo/python-list