On Thu, Apr 7, 2011 at 10:41 AM, Littlefield, Tyler <ty...@tysdomain.com> wrote:
>>Python would b ea bad choice for most of any fighting game, but
>>could see use as a configuration or internal scripting engine.
> Python's objects are rather large, which sort of makes for some slow work.
> Maybe a configuration setup, but Lua and Angelscript are better suited to
> high-end games where scripting is required because of their smaller
> footprint.

EVE online manages to do it. <shrug>.

Geremy Condra
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