On Thu, Apr 7, 2011 at 10:41 AM, Littlefield, Tyler <ty...@tysdomain.com> wrote: >>Python would b ea bad choice for most of any fighting game, but >>could see use as a configuration or internal scripting engine. > Python's objects are rather large, which sort of makes for some slow work. > Maybe a configuration setup, but Lua and Angelscript are better suited to > high-end games where scripting is required because of their smaller > footprint.
EVE online manages to do it. <shrug>. Geremy Condra -- http://mail.python.org/mailman/listinfo/python-list