This is the third time I've tried to post this reply. If you see multiple
answers from me, that's why.
Your script will work if you change it like so:
from tkinter import *
class ShowList(Frame):
def __init__(self, root):
Frame.__init__(self, root)
self.grid()
self.draw_widgets()
def draw_widgets(self):
cframe = Frame(self)
cframe.grid(row=1, sticky=N+S+E+W)
canv = Canvas(cframe)
canv.grid(row=0, column=0, sticky=N+S+E+W)
vscroll = Scrollbar(cframe, orient=VERTICAL, command=canv.yview)
hscroll = Scrollbar(cframe, orient=HORIZONTAL,
command=canv.xview)
vscroll.grid(row=0, column=1, sticky=N+S)
hscroll.grid(row=1, column=0, sticky=E+W)
canv["xscrollcommand"] = hscroll.set
canv["yscrollcommand"] = vscroll.set
aframe = Frame(canv)
id = canv.create_window(0,0,window=aframe, anchor=N+W)
for i in range(0,100):
Label(aframe, text=str(i), anchor=N+W).grid(row=i,
column=0)
aframe.update_idletasks()
canv["scrollregion"]=canv.bbox(ALL)
root = Tk()
m=ShowList(root)
root.mainloop()
You need to call update_idletasks to force the canvas to be mapped to the
screen before you compute the bounding box. Until it's mapped, the bounding
box is (0,0,1,1), and of course you need to put the widgets on before you
compute the bounding box. You can call update_idletasks through any widget.
That said, I wonder if it wouldn't be better to put canvas objects directly on
the canvas, instead of putting widgets in a frame. The way you'r doing it, you
can't give the widgets tags, and tags are what give the canvas its power.
Saul
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