pHello all:
I've seen frameworks like django reload files when it detects that they've been changed; how hard would it be to make my engine reload files that it detects were changed? I'm also curious how hard it would be to build in some error recovery. For example right now when an exception occurs, the player is sometimes just left hanging. It's a lot harder with Python for me, because I don't get the compile-time errors that I would with c++ for example to know that I did something wrong; while that's not always useful/and by far it doesn't catch everything, it does help. I'm familiar with things like pychecker, but it seems to be reporting a lot of issues that aren't issues. For example, I have a world module which is the core of the engine; it handles players, as well as keeps tracks of all rooms that are loaded in the game and that. Because player and world would have circular imports, I just pass the world object into player functions like logon/create. Pychecker tells me that the world parameter (which is a local var at that point) shadows the world variable in world; world is a singleton, so when you import world it just has a world = World() at the bottom of the module.

also: I have the following code:
logging.basicConfig(filename=path.join("logs", "mud.log"), level=logging.DEBUG)
    logger = logging.getLogger(__name__)
    logger.addHandler(logging.StreamHandler())
I like it displaying to stderr since usually when I'm doing this I'm in screen bouncing back and forth between the output and the tt++ session, but right now I can't get a couple of things; I'm not sure how to set it to log and all other messages to stderr as I did for the file, and I'd like to use a rotating log handler so that it'll rotate when the files are say above 16 KB or something. Is it possible to do something like this; perhaps make it compress the file before it writes to disk, or call a command to do so, so that it wouldn't hang the entire mud while it compresses?
Thanks, and sorry again for all the questions.

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Take care,
Ty
http://tds-solutions.net
The aspen project: a barebones light-weight mud engine:
http://code.google.com/p/aspenmud
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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