Hey, all! I've managed to get my project to a semi-playable state (everything 
functions, if not precisely the way I'd like it to).  One small issue is that 
when the player movs from one level to the next, the items and monsters in the 
previous level all 'reset' and return to the positions they had when the level 
was seeded. I've puzzled over (and attempted) quite a few workarounds, and had 
no success.  I don't want to pickle the entire level (that would be overkill 
for what I need), but I want to update the item/monster locations so the player 
can drop an item and come back to it later. Should I add something to the 
'drop_item' function, or call soemthing in make_map?                            
          
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