The fourth alpha release of version 2 of the Python Computer Graphics Kit is available at http://cgkit.sourceforge.net
What is it? ----------- The Python Computer Graphics Kit is a generic 3D package written in C++ and Python that can be used for a variety of domains such as scientific visualization, photorealistic rendering, Virtual Reality or even games. The package contains a number of generic modules that can be useful for any application that processes 3D data. This includes new types such as vectors, matrices and quaternions. Furthermore, the package can read and store 3D models in memory where they can be manipulated by Python programs. The kit comes with tools that can be used to display the scene either interactively or by rendering it offline via a RenderMan renderer. What's new? ----------- - The render tool can now also be used to bake texture maps (using the technique from the Stupid RAT Tricks 2001 by J. Litt and D. Goldman, so no special renderer functionality required). A tutorial is available on the web site: http://cgkit.sourceforge.net/tutorials/baking/baking.html) - PLY import and export using Diego Nehab's RPly library - A Maya .ma file parser and partial support for importing the contents of a .ma file (polys without history, cameras, lights, skeletons, ...) - The near and far plane of the cameras can now be controlled explicitly - New RMLightSource object that wraps a RenderMan light source shader - A new MEL script to export ASF/AMC files + several other enhancements and bugfixes (see changelog) Windows binary versions are available for Python 2.3 and Python 2.4. For more information, visit: http://cgkit.sourceforge.net - Matthias - -- http://mail.python.org/mailman/listinfo/python-list