Thank you, Chris. I was trying to avoid the xcode since I know didley about 
that too, but I'll download it and see if I can get it to run.

THANKS AGAIN

Rick

On Friday, March 8, 2013 3:51:44 PM UTC-6, Chris Angelico wrote:
> On Sat, Mar 9, 2013 at 8:07 AM, Rick Dooling  wrote:
> 
> > To that end, I would like to take this Ruby script (which works pretty 
> > well, but throws errors in Mac OS X; some Ruby ones and some Prince ones) 
> > and convert it to Python so I can fix it myself, because I don't know Ruby 
> > at all, and would rather work in Python.
> 
> >
> 
> > https://github.com/olivertaylor/Textplay
> 
> 
> 
> Hmm. You're looking at a fairly detailed markup language, and a
> 
> potentially buggy third-party implementation of it. Are you able to go
> 
> from the https://github.com/nyousefi/Fountain code instead? Given that
> 
> you don't know Ruby at all, you'd be no worse off there, and it seems
> 
> to be the "reference implementation".
> 
> 
> 
> Porting either version to Python is going to be a big job,
> 
> unfortunately. However, given that the reference implementation seems
> 
> to have been written for a Mac, you have a reasonable chance of being
> 
> able to execute the code, run the tests, and play with it, while you
> 
> develop your own version. That's a *huge* help in porting - you can
> 
> implement piece by piece, comparing in detail both the code and the
> 
> output of each subsection.
> 
> 
> 
> Alternatively, can you get the xcode version to run directly? (I'm not
> 
> a Mac person and have no idea whether this is at all possible.) Can
> 
> you call on it, in some way, and thus write just a wrapper around the
> 
> outside? Might be a smaller job.
> 
> 
> 
> Ultimately, you're working with a markup format. That means it's all
> 
> text in, fiddle fiddle, text out... a workflow that Python's pretty
> 
> good at handling. But you may be letting yourself in for a fairly big
> 
> job :)
> 
> 
> 
> ChrisA

-- 
http://mail.python.org/mailman/listinfo/python-list

Reply via email to