On Sun, Mar 10, 2013 at 4:25 PM, Alex Gardner <agardner...@gmail.com> wrote: > Now the cursor isn't moving at all! > > while True: > for event in pygame.event.get(): > if event.type == QUIT: > sys.exit() > > screen.blit(bpaddle, paddle_rect) > # Draw the net > pygame.draw.line(screen, game.lineColor, game.net1, game.net2, > game.netWidth) > > paddle_rect.clamp_ip(bounds_rect) > screen.blit(beeper, paddle_rect) > > clock.tick(50) > > pygame.display.update()
You deleted the line where you update the paddle_rect from the current mouse position. -- http://mail.python.org/mailman/listinfo/python-list