hi,
I struggle for some days about a "model" for a multiplayer game application.
I read so much from my enemy Google, i got lost by all that info and dont know 
which path i should chose.

a multiplayer game application, sending/receiving  instantly every change in 
the game to a central webserver, http://www.xxxxx.com, probably via socket 
connection?

which system/module should i use for this contineous connection and where can i 
find a good tutorial, which a beginner like me can understand a bit? (i have 
read too many too complicated/technical artickles, but no nice tutorials).

i have tried and accompished an urllib connection, with get and post variabels, 
but that will be polling, with all the http-overhead for every poll. I think 
this is also to slow and no "real" updating of the game status.

Thanks in advance for any hint/tutorial i get:)

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