On 05/15/2013 08:53 PM, Andrew Bradley wrote:
<SNIP>
So now, how can I utilize this new grid list? Thank you for the
help so far, I feel like the entire grid is now being worked out.
-Andrew
That's a Pygame question, and I told you at the beginning, I can't really
help with that. I'd like to learn, but not this week.
Others - can you show some minimal code to use these grid parameters to
color selected squares of the pygame window?
Yes, I would very much like some help or general advice now about utilizing
this grid thing. How can I refer to these square's new numerical values to
do things with them? Will I be using things like "grid[0][1]" in specific
functions and methods to refer to squares now?
Yes, exactly. Any place in your code (the part I cannot help with) that
you need to specify a rect, you can specify something like grid[3][18].
Eventually, as Ian pointed out, you'll want to store more information
about each cell. But at that time, you could have a more complex object
(that YOU define) instead of just a rect. I just don't think you're
ready for defining such an object.
That is what I would like to
do, somehow.
--
DaveA
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