On 6/19/2013 9:58 AM, augusto...@gmail.com wrote:
Hello!
This is my first post in this group and the reason why I came across here is 
that, despite my complete lack of knowledge in the programming area, I received 
an order from my teacher to develop a visually interactive program, until 20th 
July, so we can participate in a kind of contest.

My goal is to learn and program it by myself, as good as the time allows me. 
That said, what I seek here is advice from people who definitively have more 
experience than me on topics like: is it possible to develop this kind of 
program in such a short amount of time? What kinds of aspects of Python should 
I focus on learning? What tutorials and websites are out there that can help 
me? What kind of already done packages are out there that I can freely use, so 
I do not need to create all the aspects of the program froms scratch?

It would be wise to give an abstract of the program. I made an information flux 
kind of graphic, but I do not know how to post it in here, so I'll use only 
words:

Full screen window

Do you literally mean a full screen *window*, like a browser maximized, with frame and title bar with Minimize, Restore/Maximize, and Close buttons? or a full-screen app without the frame, like full-screen games?

Tkinter, Wx, etc, are meant for the former, Pygame, etc, for the latter.

-> Title and brief introductory text -> 3 Buttons (Credits) (Instructions) and (Start)

(Credits) -> Just plain text and a return button
(Instructions) -> Just plain text and a return button
(Start) -> Changes the screen so it displays a side-menu and a Canvas.

If you open Idle and click Help / About IDLE, you will see a dialog box with title, text, and two groups of 3 buttons that open plain text, including Credits, in a separate window with a close (return) button. It you decide to use tkinter, this would give you a start. The code is in Lib/idlelib/aboutDialog.py. I do not know how to make the 'dialog' be a main window instead, nor how to replace a main window with a new set of widgets (as opposed to opening a new window), but I presume its possible. If so, I am sure Rick could tell us how.

Side menu -> X number of buttons (maybe 4 or 5)

Is this really required, as opposed to a normal top menu?

Buttons -> Clicked -> Submenu opens -> List of images
                                     -> Return button -> Back to side menu

Image in List of images -> When clicked AND hold mouse button -> Make copy

I am not sure what you mean by 'copy'. Make an internal image object from the disk file?
                         -> if: dragged to canvas -> paste the copy in place
                         -> if: dragged anywhere else -> delete copy and 
nothing happens

It sounds like the intention is to have multiple images on the canvas at once.

On canvas:
Image -> On click and drag can be moved

This could be a problem if images overlap.

       -> Double click -> Opens menu -> Resize, Deform, Rotate, Color, 
Brigthness, Contrast, Color Curve, Saturation

Image operations are what are usually placed on a size menu or floating menu box.

Neil mentioned PIL (Python Image Library) because Tk's image support is anemic, and does not have any built-in transformations. Pillow, at
https://pypi.python.org/pypi/Pillow/2.0.0
is a friendly fork that include patches to run on Python 3.3, which I would otherwise recommend that you use.


Then, somewhere in cavas:

This should be a button on the side menu.

Save option -> Prompt for file and user's name
             -> Prompt if users want printed copy or not -> Print
             -> After saved, display random slideshow in other monitor, device 
or screen with the users' creations.



--
Terry Jan Reedy

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