I have been working on something I thought was interesting and I wanted to know what other people think. It's a ray-tracing library than can work with any number of spacial dimensions greater than two. It's a Python package that uses Pygame.

The project and a screenshot are at: https://github.com/Rouslan/NTracer

For those not familiar with the concept of hyper-space: a simple example of a three-dimensional object is a cube. A two-dimensional analogue is a square. With one dimension, it would be a line (and with zero dimensions, a point). Although our universe only has three spacial dimensions (ignore theoretical physics for a moment), there is actually no reason why it can't be any other number, and so you can go the other way. A four-dimensional analogue of a cube is a tesseract, and when generalized for any number of dimensions it's called a hypercube.

Of course, it's really hard to imagine anything with more than three dimensions, which is precisely why I wrote this library. The screenshot in the link shows a three-dimensional cross-section of a six-dimensional hypercube at a particular angle. So far, all the library can draw is a scene with one hypercube (although you can position the camera anywhere you want), but I'm planning to add support for complex scenes where you can put various kinds of shapes with arbitrary transformations and materials (color and opacity at least).
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