On Sat, 22 Nov 2014 22:14:21 -0500, Ned Batchelder
<[email protected]> wrote:
>On 11/22/14 9:47 PM, Seymore4Head wrote:
>> What do I need to do to make a and b have different values?
>> import random
>> class RPS:
>> throw=random.randrange(3)
>> a=RPS
>> b=RPS
>
>This simply makes a and b into other names for the class RPS. To
>instantiate a class to make an object, you have to call it:
>
> a = RPS()
> b = RPS()
>
>> ---------
>> I tried:
>>
>> class RPS:
>> def __init__(self):
>> self.throw=random.randrange(3)
>>
>> AttributeError: type object 'RPS' has no attribute 'throw'
>
>This is the right way to define the class (almost: in Py 2, you should
>derive from object). Once you make an object from it, you will have what
>you want:
>
> class RPS(object):
> def __init__(self):
> self.throw = random.randrange(3)
>
> a = RPS()
> b = RPS()
> print a.throw
> print b.throw
Now I am trying to add a dictionary, but it is broke too.
How do I fix:
class RPS:
key={0:"rock", 1:"paper",2:"scissors"};
def __init__(self):
self.throw=random.randrange(3)
self.key=key[self.throw]
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