Chris Angelico <ros...@gmail.com> writes:
> some point it'll need to be rebalanced, which could at worst case
> be O(n). 

No, you use a structure like an AVL tree or red-black tree, so it's
within a constant factor of balanced after each insertion.  You rewrite
O(log n) of the nodes, and juggle around a constant number of them at
the top of the tree.  The Wikipedia articles about those data structures
are pretty good.  C++ std::map is also implemented that way, I think.
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