On Wed, 18 Jul 2018 17:16:21 -0400, no@none.invalid wrote: >This is a chart I made using BASIC back in the 90s when I could still >do math and programming. >I would like to have a new print out of this chart but I no longer can >figure out programming or math. >Anyone care to figure out the pattern and make a new copy of the >chart? > >https://imgur.com/a/thF6U43
I don't remember how I did it. It is from the game Empire. There is a new version of it on Steam called Empire Deluxe Combined Edition. I played the game relentlessly from the 90s until I upgraded to Win7. The Windows version would not run on Win7. The cities have production times in multiples of 3 and then you get a 10% bonus if you keep building the same type unit. 100 percent is never the optimal number but that was a base amount. If you are bored the game cost about 18 bucks on Steam and I like to play multi player. The cities start at a random efficiency amount. If you chose not to build anything the city efficiency goes up by 1 per turn (until 100; after 100 city's efficiency takes more than one turn) so you can prolong production to get a faster build unit later. The chart is what turn is the best city amount after the 10% bonus. So at a 100 percent the armor takes 12 to build and it drops to 10 after the first unit is built. So a city at 85% will yield it's second unit at 12 turns. If you wait until the city is at 87% the second unit will be built at 11 turns. You have to pump production up to 96% to get the second unit at 10 turns. An infantry takes 6 @ 100% A destroyer takes 24 @ 100% A cruiser takes 36 @ 100% A battleship takes 53 @ 100% < not multiple of 3 ? A carrier takes 48 @ 100% That is about all I can remember. -- https://mail.python.org/mailman/listinfo/python-list