On Wed, 18 Jul 2018 17:16:21 -0400, no@none.invalid wrote:

>This is a chart I made using BASIC back in the 90s when I could still
>do math and programming.
>I would like to have a new print out of this chart but I no longer can
>figure out programming or math.
>Anyone care to figure out the pattern and make a new copy of the
>chart?
>
>https://imgur.com/a/thF6U43


I don't remember how I did it.
It is from the game Empire.  There is a new version of it on Steam
called Empire Deluxe Combined Edition.
I played the game relentlessly from the 90s until I upgraded to Win7.
The Windows version would not run on Win7.
The cities have production times in multiples of 3 and then you get a
10% bonus if you keep building the same type unit.  100 percent is
never the optimal number but that was a base amount.

If you are bored the game cost about 18 bucks on Steam and I like to
play multi player.


The cities start at a random efficiency amount.  If you chose not to
build anything the city efficiency goes up by 1 per turn (until 100;
after 100 city's efficiency takes more than one turn) so you can
prolong production to get a faster build unit later.

The chart is what turn is the best city amount after the 10% bonus. 

So at a 100 percent the armor takes 12 to build and it drops to 10
after the first unit is built.  So a city at 85% will yield it's
second unit at 12 turns.  If you wait until the city is at 87% the
second unit will be built at 11 turns.  You have to pump production up
to 96% to get the second unit at 10 turns.

An infantry takes 6 @ 100%
A destroyer takes 24 @ 100%
A cruiser takes 36 @ 100%
A battleship takes 53 @ 100% <  not multiple of 3 ?
A carrier takes 48 @ 100%
 

That is about all I can remember.
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