On 3/14/19 3:49 PM, DL Neil wrote:
Just getting started with tutorials and such, and don't understand this -
Did you answer the post asking which tutorial you were following/copying?
Sorry - it is this -
https://www.learnpython.org/en/ ..
The section is on classes and objects - https://www.learnpython.org/en/Classes_and_Objects


Wanted to check: Someone publishing the 'first code' in this thread as training material, would have been 'unhelpful'.

Those guys have a good reputation - if the code camp approach suits the learner, rapid progress can be made.

The examples they provide illustrate attributes being 'defined' with a value. (unlike the first code 'here' which only listed attributes)

This feature of Python's dynamic nature often confuses folk who come from other, more rigidly defined, languages - there is no need to declare "id" as an integer per-se, passing it an integer constant as its value performs two tasks for the price of one!

Advice (if I may): don't be too literal in attempting to write Python the way you currently write xyz-language code.

You may find it helpful to combine those tutorials with similar information from additional sources, eg the Python docs site's tutorial, other on-line books, 'dead-tree' sources, other on-line training, etc. Whilst it seems like more work (it's certainly more reading/scanning), two non-identical statements of 'the same thing', will express things differently. Often something from one source that is initially puzzling, when compared with another presentation of the 'same', helps learners' minds go 'click' or to enjoy that 'ahah moment'.

All the best...
Thank you sir. I think you may be on to something there. I've done mainframe, machine, 3GL, and 4GL languages, but the last couple I've taken on have given me headaches. I guess I'll have to just read a bunch first and then try and write something simpler than what I'm attempting to take on... Thanks for your help and understanding.
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