If you are intrested in speed my personal advice is to use UDP insted of TCP. The great majority of network games use it. Here's a simple UDP implementation: http://www.evolt.org/article/Socket_Programming_in_Python/17/60276/
> For an online game I'm developing I need some advice concerning > tcp-sockets, and especially which socket options to set and not. > What I want is a connection where nothing is buffered (but are sent > immediatly), and I also want to keep the connections persistent until > explicitly closed. > The server-side socket will receive multiple incomming requests from > clients... > > regards tores -- http://mail.python.org/mailman/listinfo/python-list