Hi, here is the context:
I'm coding a openGL API I will need for a project for my school. This API is quite simple: an ooglScene describe all needed to make an openGL, and inherits from a list. So an ooglScene is fundamentaly a list of ooglObjects (which is organised as a Composite Pattern). ooglScene.run() do everthing needed to initialise GL and GLUT, and then launch the GLUT Main Loop. (the display function I wrote juste call the display method of each ooglObject in the ooglScene) Here is the problem! Once the GLUT Main Loop is launched, I cannot add other ooglObjects to my ooglScene, neither modify any existing ooglObject in my scene! exemple that works but is sequential: ------------------------------------------------------ Scene = ooglScene() Scene.append(ooglObject()) Scene.run() What I want to do: --------------------------- Scene = ooglScene() Scene.run() Scene.append(ooglObject()) I don't know the threqding system, I've take a look on that but I don't know how to make what I need: the ooglScene.run() method must create a separate thread to launch the glutMainLoop! Actually I see only one solution: create two threads out of the ooglScene and launch run() in one, and the rest of my program in the other: Thread1.start() --> launch the ooglScene.run() Thread2.start() --> launch the rest of my program... THIS IS NOT ENOUGH TRANSPARENT IN MY POINT OF VIEW!! -- http://mail.python.org/mailman/listinfo/python-list