On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: > > Hi. I am learning PyOpenGL and I am working with a largish fixed scene > composed of several thousand GLtriangles. I plan to store the coords and > normals in a NumPy array. > > Is this the fastest solution in python? would i be significantly better > off (timewise or otherwise) using some other data structure to hold this > information? no other data structure appears as convenient, but am i > loosing valuable time? > > I am new to 3d programming so please feel free to state the obvious, > thanks.
Optimization without measurement is at best a waste of time and at worst counter-productive. Why don't you time your code and see if it is fast enough? See the timeit module, and the profiler. -- Steven. -- http://mail.python.org/mailman/listinfo/python-list