That's interesting, Ben. So we'd be better off making a new library similiar to Pygame in functionality but designed from the ground up to work in a browser. I guess that XPCOM technology that someone mentioned might be the way to go?
On 10 Jul 2006 03:54:33 -0700, Ben Sizer <[EMAIL PROTECTED]> wrote: > Gregory Piñero wrote: > > I was just idley curious on what it would take to make a web plug-in > > for Pygame. I'm picturing it working the way my browser currently > > shows flash games. Is such an idea even possible? Has anyone > > attempted this? > > I doubt you can get PyGame to work this way - at least, not without > some significant hacking around in the source - since PyGame relies on > the underlying SDL library, and from my experience with it, I can't see > it playing well with a browser whatsoever. I think SDL would have to > acquire a new backend to translate input to the plugin into their event > structure, and would require some way of creating an appropriate video > mode that can draw to a browser's window, etc. Java applets and Flash > are built for this purpose whereas PyGame is built on a technology that > was designed for programs that have their own window and tend to > capture all the OS's input. > > -- > Ben Sizer > > -- > http://mail.python.org/mailman/listinfo/python-list > -- Gregory Piñero Chief Innovation Officer Blended Technologies (www.blendedtechnologies.com) -- http://mail.python.org/mailman/listinfo/python-list