Hello,

I have created a simple canvas in Tkinter to display a number of
PhotoImages, I then bind a key (in my case, <Up>) to start a loop that
plays through a list of PhotoImages to make it an animation of sorts.
What I noticed is, after holding down the key for a certain time, it
would not loop through all 6 animations, instead it would just go
through the first 2 and reset it self. I changed the key bind to
Button-1 and did not encounter this problem. I then went into my
keyboard hardware settings and changed the repeat rate to the longest
delay and the repeat delay to the longest delay. This improved it some
what, but I don't think it is practical to do this everytime I start up
the program. My question is, is there a way to bind a key so as to make
it ignore the keyboard's delay and repeat rate settings? Here's the
code just so you can get an idea:

# GIF Animation Test

from Tkinter import *
from time import sleep

class GIF:
    def __init__(self, root):
        self.root = root
        self.canvas = Canvas(root, bg="white", width=225, height=200)
        self.canvas.pack()
        self.cronoUpImageList =[
         "cronoup1.gif", "cronoup2.gif", "cronoup3.gif",
         "cronoup4.gif", "cronoup5.gif", "cronoup6.gif"]
        self.gifImage = PhotoImage(file=self.cronoUpImageList[0])
        self.cronoDefUp = PhotoImage(file="cronodefup.gif")
        self.drawImage = self.canvas.create_image(112.5, 100, image=
                                                      self.cronoDefUp)
        self.canvas.bind("<Up>", self.keyboardPrsUp)
        self.canvas.bind("<Down>", self.keyboardRlsUp)

    def keyboardPrsUp(self, event):
        self.canvas.delete(self.drawImage)
        self.counter = 0
        self.killEvent = False
        while self.killEvent != True:
            print self.cronoUpImageList[self.counter]
            self.gifImage =
PhotoImage(file=self.cronoUpImageList[self.counter])
            self.drawImage = self.canvas.create_image(112.5, 100,
image=
                                                      self.gifImage)
            self.counter = self.counter + 1
            if self.counter > 5:
                self.counter = 0
            self.canvas.update()
            sleep(.05)


    def keyboardRlsUp(self, event):
        self.counter = 0
        self.killEvent = True
        self.canvas.delete(self.drawImage)
        self.drawImage = self.canvas.create_image(112.5, 100, image=
                                                      self.cronoDefUp)


root = Tk()
root.title("GIF Animation Test")
app = GIF(root)
root.mainloop()

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