On Mon, May 21, 2012 at 11:28 PM, Scott Kitterman <deb...@kitterman.com> wrote:
> For Python, we have python-qt4-gl.  It depends on python-opengl.  Python-
> opengl is not ported to Python 3 yet, so there's no way to support
> PyQt4/QtOpenGL yet.

Thanks for the fast reply, Scott, but I'm not sure I understand. I
thought QtOpenGL and python-opengl were independent wrappers around
OpenGL. QGLWidget provides its own context and drawing operations. In
fact, I finally did have some success this morning building PyQt4 from
sources, and I was able to use the QGLWidget class. (Granted, it was
in C++ SIP-translated code, but it worked.)

I can understand wanting to use python-opengl and QtOpenGL at the same
time, but is one really required for the other?

Thanks!

--Brian



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