Henry Baxter wrote: > > I created a region from a series of points, used the region, and > everything works perfectly. I'm interested to know if you know of a > better way to do what I'm doing though, since you are obviously quite > knowledgeable :) > > I have an application with a graphical background and rounded corners. > The rounding requires that a certain very small portion of the > rectangular window area be fully transparent and/or not there at all. ... > > I have calculated that the window region requires 7 different > rectangles, all tiny except for one big one in the middle. My (simple) > testing shows it is faster than SetLayeredWindowAttributes.
If there are only 7 rectangles, that's not a big deal. Sometimes people get surprised when they draw a polygonal region and discover to their horror that it requires 200 rectangles. Having each blit result in 200 calls to the driver is not a good thing. Seven is not a problem. > Now, do you think I have found a good solution, or is there a better > way? I understand that having common controls on a window and using > UpdateLayeredWindow can be tricky. I'm interested to know what you think. One thing about the region code is that it has been in the operating for a very long time, and as a result, most of the icky bugs have long since been squashed. The layered window stuff is relatively new. GDI+ has some nifty features for turning paths into regions, but in the end it gets down to the same HRGN structure you have now, and I don't know if there are GDI+ wrappers for Python or not. GDI+ is C++ classes, so it isn't a simple ctypes wrap. -- Tim Roberts, [EMAIL PROTECTED] Providenza & Boekelheide, Inc. _______________________________________________ python-win32 mailing list python-win32@python.org http://mail.python.org/mailman/listinfo/python-win32