(back on this list now) Ok, this might be a slightly silly thought/idea/project, but, it's partly an experiment, to do with real time keystroke event handling/processing and sound playback triggering/interruption, etc., and it's sort of a starting point of something like a real-time, audio, platform game type app, done using python, and using things like sound_lib, keyboard_handler, accessible_output (those modules from http://hg.qwitter-client.net/), along with LBC (layout-by-code) module, etc. to currently handle keystrokes, and sound effect playback.
However, what it comes down to is to wanting to make it possible to sort of bypass something like current sound playback, or interrupt it, and re-initiate the playback for the same object/sound file, etc. Anyway, if you'd like to have a look as such, and give me your thoughts/feedback, here's the source code thus far, in a zip file: https://dl.dropbox.com/u/13327195/platformGame.zip The two versions of the main code file are platformGame.py and platformGame-nonThreading.py. For what might also offer (minor) interest, am also making use of the class in the XmlDictObject.py file to convert XML data to and from a dictionary collection. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...'
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