Hey All,

We've encountering an issue where maya does not load required node plugins
when opening files, .ma or .mb, and so the nodes are unrecognized, not
evaluated, and rigs become invalid.
The plugins are all accessible in the maya_plugin_path, show up in the
plug-in manager window, and load properly via script or gui. There are hints
that the 'requires' lines (or their binary equivalent) aren't being written
into the maya scene files. There's also a theory that some user-prefs
corruption causes these lines not to be written.

Any ideas?

- Ofer

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