Thanks Chad. I guess I'm doing a little wishful thinking here. If that unique id was easily accessible, this might work but without it I suppose messages are still the way to go. Onward and upward...
On Tue, Jan 12, 2010 at 9:30 PM, Chad Dombrova <[email protected]> wrote: > you could pickle to a string and then add that to a string attribute on the > node. the advantage of .messages is that if a node is moved in the DAG or > renamed the connection remains, but pickled string data containing object > names will become invalid. ( on a side note: houdini creates a unique id > for every node in every file for all time. that's pretty handy. i wish > that maya would do that natively, though there are ways of hacking it into > place.) > > -chad > > > > On Jan 12, 2010, at 9:10 PM, JP wrote: > > > Hi all, > > > > I'm currently working on a script that allows for space-switching > > between objects, and came across some general questions regarding data > > persistence. > > > > In short, I have a couple classes I've created that represent parents, > > children, etc, and was thinking about how to keep track of some of > > this data. In the past, I've used the tried-and-true method of > > connecting .message attributes between objects and then checking for > > them later. While this works, it's not terribly elegant, and when I > > start having a lot > > of data I want to keep track of, it becomes cumbersome to inspect all > > of those connections. > > > > I was wondering if anyone had experimented with creating file-like > > objects from script nodes (or other nodes) that would allow something > > like this: > > > > f = ScriptNodeFile("spaceSwitching", "r") > > f.write("Some line of text \n.") > > f.close() > > > > It would also be very very cool if you could pickle data to this > > ScriptNodeFile object! > > > > Obviously, pickling/saving an external file with this data would work, > > but I'm almost certain these would be quickly lost in our file > > system. I think it would be very handy indeed to be able to store and > > recall data to a node within the scene file. Just wondered if anyone > > out there had come across anything like this, or had any bright ideas > > that might help me with this sort of thing. > > > > Thanks! > > -- > > http://groups.google.com/group/python_inside_maya > > > -- > http://groups.google.com/group/python_inside_maya > -- John Patrick 404-242-2675 [email protected] http://www.canyourigit.com
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