> Anyone? You're experience with templates would be welcome. I've just > started to investigate them.
Pff Your experience with templates would be welcome. I've just started to investigate them. -Dave On Thu, Mar 18, 2010 at 3:07 PM, thirstydevil <[email protected]> wrote: > Based on the Bungee paper we've implemented a MetaData python class > that utilises a simple MPxNode as a singleton to store the MetaData > attributes. MetaData structures are connected together and Maya Nodes > are tagged to the MetaData via message links. > > for example: > > class MetaData(obejct): > def __init__(self, node=None, **kw): > self,metaClass = self.__class__.__name__ > # create the MPxNode and set the attr attaching it to Node > > Each MetaData subclass has different methods associated with them. > While I have a simple AETemplate for my MPxNode. It's become obvious > that I could have a totally different template based on the metaClass > attribute on the node. With buttons calling methods in the class that > operate on the MetaData structure. > > The only hacky way I have got this working is by reloading the > AETemplate via a script job if the MetaData node is different to the > last cached MetaData selection. This works, is slow-ish, not stable > because the UI doesn't seem to be thread safe. > > So, I guess I have to create a different MPxNode for every subclass > that requires a different template. Even though my MPxNode is > effectively a blank node? > > Anyone? You're experience with templates would be welcome. I've just > started to investigate them. > > -Dave > > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
