Hi all,
just trying the get the Normal direction of a vertex so i can offset a
point locally from its Normal.
at the moment i cant get a value from the Normal at all?
import maya.OpenMaya as OpenMaya
import maya.OpenMayaMPx as OpenMayaMPx
selList = OpenMaya.MSelectionList()
OpenMaya.MGlobal.getActiveSelectionList(selList)
dag1= OpenMaya.MDagPath()
selList.getDagPath(0,dag1)
meshIter1 = OpenMaya.MItMeshVertex(dag1)
ObjectSpace=OpenMaya.MSpace.kObject
while not meshIter1.isDone():
p1 = meshIter1.position(ObjectSpace)
print p1.x,p1.y,p1.z
normal=OpenMaya.MVector()
vector = meshIter1.getNormal(normal, ObjectSpace)
meshIter1.next()
at the moment this crashes maya after it has finished the loop. i think
its because i normal=OpenMaya.MVector() is inside the loop.
i have tried this outside the loop but i get "None" as a Print result of
'vector'. I'm pritty new to API so i could have done a few things wrong.
anyway any answers would be appreciated
john
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