Is there anyway around Maya selecting the object that you're parenting when using setParent? Ideally I would like to do this:
a = ls(createNode('transform', ss=True))
b = ls(createNode('transform', ss=True))
b[0].setParent(a)
without 'b' being reselected.
I can of course clear the selection if I need to. Would be nice if
there was a hook in setParent(ss=True)
Cheers,
Shawn
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