hi,
i'm writing a custom node that has an input array attribute.  when an
instance of this node is created i would like to populate the array with
several default values.  within the context of an MPxNode where is the best
place to do this and how?  calling getAttr myNode.myAttr[0] after creation
will add the element, but this seems pretty hacky to me and maya's nodes
don't resort to this.  for example, the following code shows how a
fluidShape's incandescence has 3 elements after a createNode call:

s = createNode('fluidShape')

print getAttr(s + '.incandescence', size=1)


thanks,

chad

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to