Thanks everyone, Its true I’m not going to be developing for the API. 

>From what I can tell so far Quaternion’s are a really great way to work with 
>rotations in moderation.

Apparently once you get more than 10 or so translations deep, the math gets 
pretty intense.

I’m looking forward to learning more, and If I learn anything worth sharing, 
I’ll be sure to post here.

 

Thanks.

 

 

 

From: python_inside_maya@googlegroups.com 
[mailto:python_inside_m...@googlegroups.com] On Behalf Of Adam Mechtley
Sent: Sunday, May 09, 2010 4:33 AM
To: python_inside_maya@googlegroups.com
Subject: Re: [Maya-Python] Quaternions

 

Not sure if it was Shaun's intent, but to be totally fair, I would say there is 
little need to develop another one, rather than no need :)

Some parts of the MQuaternion class (e.g. slerp) are not accessible to Python, 
and some other functions (e.g. slime) are not present. In such cases, though, 
you can quite easily add your own functions to the MQuaternion class and use 
its existing functionality for everything else.

On Sat, May 8, 2010 at 11:24 AM, Ozgur Yılmaz <eoyil...@gmail.com> wrote:

as far as I know there is an MQuaternion class in the python API, so there is 
no need to develop another one...

cheers

E.Ozgur Yilmaz
Lead Technical Director
www.ozgurfx.com





On Sat, May 8, 2010 at 5:48 PM, Xavier Ho <cont...@xavierho.com> wrote:

On Sat, May 8, 2010 at 9:42 PM, Shaun Friedberg (Pyrokinesis) 
<sh...@pyrokinesis.co.nz> wrote:

Hello,

I have been recently inspired to learn more about Quaternion’s. I understand 
the basics but I would like to learn more about implementing them in context in 
Python and Maya.

Does anyone know of examples floating around? 

 

Thanks.

Hey there,

I looked into quaternions about half a year ago, and implemented it for the 
first time in Python. I'm thinking about rewriting the code now, but my first 
version might be helpful for you to look at. Or use it, either way.

You can probably take the idea and optimise/improve on it, too.

http://pastebin.com/CNQDvqHF

By the way, I really recommend these articles linked in a recent post I wrote 
on Stackoverflow:

http://stackoverflow.com/questions/2758501/rotating-in-opengl-relative-to-the-viewport/2758673#2758673

HTH & Have fun,
Xav

(P.S: I'm not too sure if my emails are actually going through. Can someone 
reply and let me know? Thanks.)

-- 
http://groups.google.com/group/python_inside_maya

 

-- 
http://groups.google.com/group/python_inside_maya

 

-- 
http://groups.google.com/group/python_inside_maya

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to